The Moat Index

ESPORTS ENTERTAINMENT GROUP, INC.

GMBL · Communications · $389769 mkt cap · FY2023 filings · Shallow moat ·

Doesn't clear the bar

42/ 100
Shallow moat

The four filters

Pricing power93

Median gross margin 58.6% over 3y, very stable.

Returns on capital0

Median ROIC -645.3%, above the 9% hurdle in 0% of years.

Balance-sheet safety28

Net debt/EBITDA n/ax, interest coverage -16x.

Capital discipline44

Owner earnings trend unclear, share count n/a.

Margin of safety

Above valueOn sale
No price data
Owner earnings (normalized)
Est. intrinsic value / share
Recent price
$0.10
Discount to value
No price data

Conservative model: 9% discount rate, 0% assumed growth (capped at 4%), maintenance capex ≈ min(capex, D&A).

12 years of fundamentals

The business, in plain English

ESPORTS ENTERTAINMENT GROUP, INC. booked $23.0M of revenue in FY2023 in the Communications sector and kept 61.7% of it as gross profit — a high-margin business by that measure. After every other cost, −140.6% of each revenue dollar reached the bottom line.

It earned −1043.6% on invested capital in FY2023, with a median of −645.3% across 4 filed years. The Returns on Capital filter above scores it 0/100.

The balance sheet carried $35.1M of total debt in FY2022. Balance-Sheet Safety scores it 28/100.

The share count fell 94.0% between FY2013 and FY2023 — management has been retiring shares, which concentrates each remaining owner's claim. Capital Discipline scores it 44/100.

Put together: Pricing Power is the strongest of the four filters (93/100) and Returns on Capital the weakest (0/100), which is how GMBL lands at 42/100 — a Shallow moat.

This breakdown is generated from the filed numbers and sub-scores above — no outside narrative, no estimates. Where a filing doesn’t disclose an input, the sentence that would need it is omitted instead of guessed.

FY2012–FY2023 · 12 fiscal years, normalized from GMBL’s SEC filings

RevenueSales, as filed$23.0M FY2023
$0$25M$50M2012201620202023
Gross marginRevenue kept after cost of goods61.7% FY2023
0%25%50%2012201620202023
Return on invested capitalOperating profit on the capital employed−1043.6% FY2023
−1000%−500%0%2012201620202023
Owner earningsCash an owner could take out−$25.8M FY2023
−$50M$02012201620202023

Gaps in a line mean that item isn’t in GMBL’s filings for that year — the series is never interpolated or estimated. The Table view lists every filed value, including operating and net margins, total debt, and share count.

Moat Score history

4 logged readings since Jul 17, 2026 · append-only, never rewritten

Moat Score over timeLast scored reading of each day, on the 0–100 scale42.1 / 100
0406080100WideNarrowShallowNo moatJul 17, 2026Jul 18, 2026

Tier changesSame-methodology crossings of the Wide / Narrow / Shallow bars

None yet — GMBL has read Shallow moat for every logged capture since Jul 17, 2026.

Scores are logged append-only and never overwritten — this record can’t be backfilled, which is exactly why it’s worth keeping.

Track record

How ESPORTS ENTERTAINMENT GROUP, INC.’s moat rated in each of the years we can reconstruct from its filings — scored only on what was knowable at the time — and what its price and returns did afterward. The score never saw a price; the two are joined only in hindsight, for education, not as a signal.

As-of scores 20152025, one methodology version · reconstructed from filings on file each Dec 31 — never with hindsight

As-of Moat Score (dot colored by tier)Indexed price (total-return (dividends reinvested))Rated Wide-moat that year

How to read this: each dot is what the engine would have scored GMBL on that December 31; the line below is its total-return price path (dividends reinvested) in the years since.

0406080100WideNarrowShallowNo moatAs-of Moat Score0.5125102050100Indexed price · log scale (2018 = 100)2015201720192021202320252026

Two tracks, one timeline: the score has its own 0–100 scale (top), the price its own 100-based scale (bottom) — never a shared axis. The price path is a total-return (dividends reinvested) index built from the same data the forward returns use; gaps in the score line are years with no reconstructed rating (see the table for why). The Table view carries every value.

What followed, in the years it rated Wide

In the reconstructed history shown, GMBL did not rate Wide-moat in any year, so there is no wide-moat track record to report. That absence is itself the honest answer — we don’t manufacture a comparison where the rating never earned one.

Communications context

#32 of 63 scored Communications companies, ranked by Moat Score.

Nearest peers by Moat Score

  1. #30FUN Six Flags Entertainment Corporation/NEW43.8 out of 100, Shallow moatShallow moat
  2. #31LBTYA Liberty Global Ltd.42.4 out of 100, Shallow moatShallow moat
  3. #33MGAM MOBILE GLOBAL ESPORTS INC.40.3 out of 100, Shallow moatShallow moat
  4. #34EVC ENTRAVISION COMMUNICATIONS CORP39.4 out of 100, No moatNo moat

Compare GMBL with its nearest peersAll Communications companies on the Index →

Common questions about GMBL

Does ESPORTS ENTERTAINMENT GROUP, INC. have an economic moat?
Based on its FY2023 SEC filings, the Moat Index scores ESPORTS ENTERTAINMENT GROUP, INC. (GMBL) 42.1 out of 100 — a Shallow moat. The four filters behind that score (each 0–100): pricing power 93, returns on capital 0, balance-sheet safety 28, capital discipline 44.
How has GMBL's Moat Score changed over time?
The record logs 4 readings since Jul 17, 2026; the latest reads 42.1 out of 100 (shallow moat). No tier changes on record yet. The history is append-only — readings are only ever added, never rewritten.
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